Documentation & Articles
HyperText Articles 
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OpenGL & X: An Introduction by Mark J. Kilgard.
- originally in The X Journal, November-December, 1993, page 36-51.
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Using OpenGL with Xlib by Mark J. Kilgard.
- originally in The X Journal, January-February, 1994, page 46-65.
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Using OpenGL with Motif by Mark J. Kilgard.
- originally in The X Journal, July-August, 1994.
- The OpenGL Graphics System by Mark Segal and Kurt Akeley
- This paper is a broad introduction to the features of OpenGL.
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html format
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- The Design of the OpenGL Graphics System
by Mark Segal and Kurt Akeley
- This paper describes the design considerations that shaped
OpenGL, with some comparisons to other graphics APIs. There is
some overlap with the previous paper.
Books
Addison-Wesley publishes a two-volume set (The OpenGL Technical Library),
consisting of the OpenGL Programming Guide (red book)
and the OpenGL Reference Manual (blue book).
The Programming Guide is the book which systematically describes how to
write programs with the OpenGL API. The Reference Manual is mostly
the set of manual pages, detailing each routine in the OpenGL library,
as well as the OpenGL Utility Library and the OpenGL extension to the
X Window System (GLX).
- Neider, Jackie, Tom Davis, and Mason Woo, OpenGL Programming
Guide: The Official Guide to Learning OpenGL, Release 1,
Addison-Wesley, Reading, Massachusetts, 1993 (ISBN 0-201-63274-8).
- OpenGL Architecture Review Board, OpenGL Reference Manual: The
Official Reference Document for OpenGL, Release 1,
Addison-Wesley, Reading, Massachusetts, 1992 (ISBN 0-201-63276-4).
OpenGL Specification and Man Pages
PostScript versions of the OpenGL specifications for the OpenGL API,
its Utility Library (GLU), the X server extension API (GLX),
and the man pages (in standard man page format) for all those libraries
are available via anonymous, public ftp, from the directory
sgigate.sgi.com:~ftp/pub/opengl/doc.
Some of the files in this directory have been tar'd and compressed.
Mosaic will uncompress the files, but you still have to untar them
(tar xf file)
Please read the copyright and trademark rules written in the
OpenGL specification.
Articles
The following is a bibliography of articles written about OpenGL:
- Davis, Tom. "Moving to OpenGL," IRIS Universe, Number 25,
Summer, 1993.
- Glazier, Bill. "The 'Best Principle': Why OpenGL is emerging as the 3D
graphics standard," Computer Graphics World, April, 1992.
- "Industry group pushing 3-D graphics standard," Computer Design,
July, 1994, p. 50, 52.
- Karlton, Phil. "Integrating the GL into the X environment: a
high performance rendering extension working with and not against
X," The X Resource: Proceeding of the 6th Annual X Technical
Conference, O'Reilly Associates, Issue 1, Winter, 1992.
- Kilgard, Mark J. "OpenGL & X: An Introduction," The X Journal.
November-December, 1993, page 36-51.
- Kilgard, Mark J. "Using OpenGL with Xlib," The X Journal.
January-February, 1994, page 46-65.
- Kilgard, Mark J. "Using OpenGL with Motif," The X Journal.
July-August, 1994.
- "OpenGL Programs a New Horizon for Sun," SunWorld, January, 1994,
page 15-17.
- Prosise, Jeff. "Advanced 3-D Graphics for Windows NT 3.5:
Introducing the OpenGL Interface: Part I," Microsoft Systems Journal,
October, 1994, Vol. 9, No, 10, page 15-29.